Not only is there no single-player Venice campaign (just 15 new scenarios) but you can't even replay the old 1404 campaign using your new units and abilities. At the time of writing only a handful of people online owned the add-on, making this impossible to test, but it will be interesting to see how the more tranquil pace of Anno survives on competitive online servers. There's also a decent multiplayer mode which can be played by up to eight people over the internet or local area network in versus or co-op mode. Naturally, others can do the same to you but this, and the option to buy Council membership in rival cities offers interesting new ways of expanding control without resorting to naval combat. In Oriental bases you can also send out a belly dancer as a distraction or create false prophets to cause more widespread confusion. Depending on the level of the building you occupy you can launch arson attacks, sabotage the water supply, spread disease or sow dissent in the marketplace to (eventually) start a revolt. Spies are available once you've built an Operations Base, but once done they can take care of policing your own city or creating mayhem in an opponent's. Perhaps the biggest change with Venice is the addition of Spies to your diplomatic toolkit.
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